![]() You can export as STL or OBJ, though generally OBJ files seem to be more robust when used in other tools. You should notice a dramatic improvement in surface texture. (Otherwise it will be too smooth and "blobby"). When you open it, change the parameter for Smoothing Steps from 3 to 1. To smooth it, go to the Filters menu, and go to the Smooth sub-menu. To clean up the loose bits, turn the model so that the loose parts don't overlap any part of the skull, and use the rectangular selection tool to select them, then delete them using the filter menu. ![]() You'll notice that there are some loose bits floating around, and that the texture of the model seems to reflect the resolution of the scan (noticeable as a kind of stair-stepping effect). Load up your STL or OBJ file that you have exported in the previous step.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |